lightBundleColors
fun lightBundleColors(basic: Color = ColorTokens.BundleBasic, basicGradient: Brush = bundleLinearGradient(ColorTokens.BundleBasicStart, ColorTokens.BundleBasicEnd), medium: Color = ColorTokens.BundleMedium, mediumGradient: Brush = bundleLinearGradient(ColorTokens.BundleMediumStart, ColorTokens.BundleMediumEnd), top: Color = ColorTokens.InkDark, topGradient: Brush = bundleLinearGradient(ColorTokens.BundleTopStart, ColorTokens.BundleTopEnd), onBasic: Color = ColorTokens.White, onMedium: Color = ColorTokens.White, onTop: Color = ColorTokens.White): BundleColors